Video Art I
Students create experimental video works. A variety of conceptual, formal, and performance-based approaches to the medium are explored. Screenings and readings introduce the history of video art since the 1970's and its many influences, including experimental film, television, minimalism, conceptual art, performance and electronic art. Topics include camera technique, lighting, sound-design, found-footage, cinematic conventions, and non-linear digital editing.
Electronic Art I
Analog electronics and their use in art. Basic circuits for creating mobile, illuminated, and responsive works of art. Topics include soldering, construction of basic circuits, elementary electronics theory, and contemporary electronic art. (lower level)
Sound Art I
Acoustic, digital and analog approaches to sound art. Familiarization with techniques of listening, recording, digital processing and production. Required listening and readings in the history and contemporary practice of sound art.
Video Art II
Advanced. Video, criticism, and contemporary media theory investigating the time image. Students create experimental video works, addressing the integration of video with traditional art media such as sculpture and painting. Nonlinearity made possible by Internet and DVD-based video. Prerequisite: 177 or consent of instructor. (upper level)
Light as a Sculptural Element
The application of light as a transformative medium in visual art practices. Artists such as Thomas Wilfred, Nam June-Paik, James Turrell, Ann Hamilton, Won Ju Lim, Diana Thater, Wolfgang Laib, Cai Guo-Qiang, Robert Irwin, Shirin Neshat, Bill Viola, and Olafur Eliasson.
Sound and Image
Practices that combine audio and visual media. Topics include synesthesias, visual music, film soundtracks, and immersive multimedia practices that combine sound, music, still and moving images, projections, and performance. (lower level)
Art & Biology
The relationship between biology and art. Rather than how art has assisted the biological sciences as in medical illustration, focus is on how biology has influenced art making practice. New technologies and experimental directions, historical shifts in artists' relationship to the living world, the effects of research methods on the development of theory, and changing conceptions of biology and life. Projects address these themes and others that emerge from class discussions and presentations. (upper level)
Digital Art I
Contemporary electronic art focusing on digital media. Students create works exploring two- and three-dimensional, and time-based uses of the computer in fine art. History and theoretical underpinnings. Common discourse and informative resources for material and inspiration. Topics: imaging and sound software, web art, and rethinking the comptuer as interface and object. (lower level)
Future Media/Media Archaeologies
Hands-on. Media technologies from origins to the recent past. Students create artworks based on Victorian era discoveries and inventions, early developments in electronic media, and orphaned technologies. Research, rediscover, invent, and create devices of wonder and impossible objects. Readings in history and theory. How and what media technologies mediate. (lower level)
Video Art I
Students create experimental video works. A variety of conceptual, formal, and performance-based approaches to the medium are explored. Screenings and readings introduce the history of video art since the 1970's and its many influences, including experimental film, Television, minimalism, conceptual art, performance, and electronic art. Topics include: camera technique, lighting, sound-design, found-footage, cinematic conventions, and non-linear digital editing.
6th century and later addition
Photo credit: Werner Forman / Art Resources, NY